

The fleet instance is notified of the intent to begin a game, which exposes an IP address, and the chosen server listens on a particular IP port. A search occurs for an available fleet instance that provides the lowest latency to the player and the lowest cost. The match is determined and the matchmaker passes the information to the GameLift game session placement queue. GameLift FlexMatch searches for like-minded players to join the game, creates a matchmaking ticket, and places players into the matching process.

The example architecture describes this process.Ī game session request is sent after platform and player authentication. GameLift reduces the burden of scaling servers with fluctuating player demand while providing low latency and low cost. Let GameLift do the heavy-lifting of deploying and managing dedicated game servers so you can focus on developing games.
